SCENESCAPES
Twenty cinematic fictional user interfaces.
SCENESCAPES is a hand-built portfolio of twenty sci-fi control rooms — interface fiction in the spirit of Hollywood FUI design. Each scene is a working browser-rendered UI for a different fictional setting: a 200-year terraforming console, a particle accelerator beamline, an AI introspecting itself, a salvage-tug data cache, a neon pawn-shop, an event-horizon observatory.
Every scene runs live in your browser using Three.js, Canvas2D, and SVG — no images, no video loops, no Unity build. They are designed to feel like the screens you glimpse for two seconds in a film, then wonder what they were doing.
Who made this
Annas Rahman, MD — a cardiologist and interface designer. SCENESCAPES is a side project alongside other work.
How to use it
- Open the gallery, click a tile, the scene runs fullscreen.
- As an ambient display: hit fullscreen, walk away, the scene animates indefinitely.
- As reference for filmmaking, motion design, or VFX comp work.
- As a session prop at a tabletop / D&D / sci-fi TTRPG game — run on a tablet at the head of the table.
License
All scenes © Annas Rahman. Personal and educational use is welcome. For commercial use — film, broadcast, game props, licensed wallpapers — please contact via annasrahman.com.
Technical notes
Hand-written HTML, CSS, and JavaScript. Three.js for 3D heroes. Canvas2D for particle systems. SVG for vector instrumentation. No bundler, no framework. Deployed as static files on Vercel.